Super Smash Bros. PHAILURE Wiki
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A neutral attack (弱攻撃), often referred to as a jab (and officially standard attack or weak attack before Super Smash Bros. Ultimate), is the most basic attack a character can perform. It is performed by pressing the attack button while standing on the ground, with no input from the control stick. Typically, neutral attacks are fast, short-ranged, weak attacks meant for easy close-range punishes or escaping pressure.

Almost all neutral attacks in the series are natural combos: a type of attack with multiple stages which lead directly into each other. Just after the first attack is thrown, pressing the attack button again – regardless of whether the first attack connected – will result in an immediate follow-up attack. Certain natural combos also have a third stage, with a few that have a fourth stage. Mario's iconic neutral attack, a simple punch-punch-kick combo, is a well-known example of a three-stage neutral attack.

From Brawl onwards, holding the attack button instead of pressing it for the first hit of certain neutral attacks will cause the character to continually perform the first attack at a very high speed until it hits an opponent. This property is known as consecutiveness, and can be a helpful way to ensure an opponent will be hit by one without requiring strict timing. Additionally, when a neutral attack connects, regardless of whether it possesses consecutiveness, the next stages can be activated by simply holding the button, rather than pressing it repeatedly like in the previous games.

Types of neutral attacks[]

Since generally all nonfinal stages of a natural combo have the simple purpose of leading into the final one, most neutral attacks are defined by the nature of their final stage. To this end, there are three types of enders:

Standard[]

File:Mario AAA Combo SSBM.gif

Template:SSBM's standard neutral combo in Melee.

Characters like Mario, Sonic, Cloud Strife, and Ness have neutral attacks that end with a simple final hit, launching opponents away. Certain characters with one-hit neutral attacks that are not natural combos, such as Pikachu, Ganondorf, and Roy, fall into this category as well. Because this is by far the most common type of neutral attack, there is not a universally accepted term for it.

Infinite[]

File:Smash 4 - Fox's finishing jab.jpeg

The final hit of Template:SSB4's neutral infinite in Smash 4.

A neutral infinite (often called a rapid jab, and officially known as a flurry attack in Super Smash Bros. Ultimate) is a constantly-looping flurry of incredibly fast and weak attacks that link into each other. Once this attack is launched, it can be indefinitely looped by pressing the attack button repeatedly in SSB and Melee, or by simply holding it from Brawl onward. Despite their indefinite nature, neutral infinites can be escaped relatively quickly with proper DI and SDI, especially prior to Smash 4. Later games mitigate this by speeding up their hit rate and lowering their SDI multipliers (as well as weakening SDI itself), as well as slightly pushing the attacker back each hit after landing a certain number of hits.

The neutral infinite ends once the attack button is released. Prior to Smash 4, this causes the character to simply stop attacking – however, from Smash 4 onwards, neutral infinites have a final hit known as a finisher that is designed to launch opponents away, and is used once the attack button is released. Since no new button input is made to activate this final hit, it is not its own stage of the natural combo.

Characters like Kirby, Fox, Sheik and Bowser Jr. are known for possessing neutral infinites. Meta Knight is unique for having only a neutral infinite, and no standard neutral attack beforehand. Instead, his forward tilt is a three-part attack.

Choosables[]

File:GentlemanSSB4.jpg

Template:SSB4's Gentleman in Smash 4.

A choosable neutral attack is one that can end either in a neutral infinite or in a standard final hit (which, in the context of a choosable, may be referred to as a Gentleman). The infinite is chosen by repeatedly pressing the attack button during the nonfinal hits of the combo – once it is launched, it functions identically to the typical neutral infinite. Likewise, the Gentleman is chosen by pressing the attack button less frequently, or by simply holding it once the first hit connects with an opponent.

While choosables appear in every installment, they are much more common in Smash 4 and Ultimate. Characters like Captain Falcon, Young Link, Pit, Little Mac, and Corrin are known for possessing choosables.

List of neutral attacks[]

Veterans[]

Consecutiveness only applies from Brawl onward, as the feature did not exist in previous games.

Character Stages Last stage Cons. Description
Banjo & Kazooie 3 Choosable NoN Banjo swipes his claws forward twice, then either uppercuts a third time or crouches while Kazooie does the Rat-a-tat Rap, where she jabs her beak repetitively.
Bayonetta 4 Unique NoN Performs three pistol whips, then leans forwards and rapidly thrusts her guns forwards before throwing a downwards gun-spinning punch for a final hit. Unlike most neutral infinites, it ends automatically after a set number of hits. Hits 1-3 and the infinite finisher can be extended with Bullet Arts, while holding attack button during the multi-hit as opposed to mashing will use Bullet Arts to deal more damage.
Bowser 2 Standard NoN Throws an open hand strike the opponent and then follows up with a punch.
Bowser Jr. 3 Infinite YesY Deploys a pair of boxing gloves from the Koopa Clown Car, then uses them to throw a jab, a cross, and then a flurry of rapid punches ending in an uppercut.
Byleth 3 Choosable YesY A knife-hand strike, followed by a roundhouse kick, and finally either a side kick, or a flurry attack with the whip-sword.
Captain Falcon SSB64 IconSSBM IconSSBB Icon 4
SSB4 IconSmashBrosSymbol 3
SSB64 IconSSBM IconSSBB Icon Infinite
SSB4 IconSmashBrosSymbol Choosable
YesY SSB64 IconSSBM IconSSBB Icon Jabs twice, strikes with his knee, and then performs a series of one-handed jabs.
SSB4 IconSmashBrosSymbol Jabs twice, then either strikes with his knee or performs a series of one-handed jabs ending in an uppercut.
Charizard 3 Standard NoN Throws alternating swipes with its claws, then slashes its wing upwards and inwards.
Chrom 1 Standard NoN Slashes upwards in front of himself.
Cloud 3 Standard YesY Throws two kicks, then slashes outwards with the Buster Sword.
Corrin 3 Choosable NoN Stabs forwards with a draconic spear arm, slashes with Omega Yato, and then either strikes forwards with Omega Yato again or leans forwards and performs a rapid series of bites with an arm-mounted draconic mouth.
Daisy 2 Standard NoN Slaps twice.
Dark Pit 3 Choosable NoN Slashes twice, then either uppercuts with one of his blades or repeatedly attacks with both of them.
Dark Samus 2 Standard NoN Jabs, then clubs downwards with her Arm Cannon.
Diddy Kong 3 SSBB IconSSB4 Icon Choosable
SmashBrosSymbol Standard
SSBB IconSSB4 Icon NoN
SmashBrosSymbol YesY
SSBB IconSSB4 Icon Slaps twice, then either kicks forward or rapidly flicks his tail around in front of himself.
SmashBrosSymbol Slaps twice, then throws a side kick.
Donkey Kong 2 Standard NoN Punches forwards, then uppercuts.
Dr. Mario 3 Standard YesY Throws two punches, then a straight kick.
Duck Hunt 3 Choosable NoN The dog performs a paw swipe, then a headbutt, and then either throws a two-footed kick or lays down while the duck rapidly pecks forwards.
Falco 3 Infinite NoN SSBM Icon Throws two punches, then a series of kicks with incredible speed.
SSBB IconSSB4 IconSmashBrosSymbol Slashes inwards and then outwards with his wing, then leans forwards while spinning with both wings outstretched to perform a tornado-like series of rapid strikes before finishing with a final slash SSB4 Icon/heel kick SmashBrosSymbol.
Fox 3 Infinite YesY Throws two punches, then a series of kicks with incredible speed.
Ganondorf 1 Standard NoN Strikes straight forwards with his hand.
Greninja 3 Choosable NoN Performs two alternating palm strikes, then either explodes a burst of water from both of its palms or performs a rapid series of watery slashes.
Hero 3 Standard NoN Swings his sword straight upward, then straight downward, and then inward.
Ice Climbers 2 Standard NoN Swing their hammers outwards, then upwards and inwards.
Ike 3 Standard YesY Throws a jab, then a stepping-forwards kick, and then slams Ragnell downwards onto the ground.
Incineroar 3 Standard NoN Throws a straight spearhand, then a knee jab, and then a leaning-forwards elbow bash.
Inkling 3 Choosable YesY Performs a finger jab, a roundhouse kick, and then either a side kick or a series of close-ranged Splattershot blasts.
Isabelle 1 Standard YesY Swings a toy hammer downwards for a very fast and weak single hit.
Ivysaur 3 Infinite SSBB Icon NoN
SmashBrosSymbol YesY[1]
Whips forwards with one vine, then another, and then performs a rapid storm of vine slaps forwards.
Jigglypuff 2 Standard YesY Throws two alternating punches.
Joker 3 Standard NoN Slashes inwards, stabs forwards in reverse grip, and then slashes outwards.
Kazuya Flash Punch Combo: 3
10-Hit Combo: 10
Unique NoN Flash Punch Combo: Throws two punches, then a straight punch.
10-Hit Combo: Does a 10 hit combo, comboing with a series of punches and kicks, finishing with a bursting uppercut.
Ken Tapped: 3
Held: 1
Standard YesY[2] Tapped: Throws a straight jab, then a short-straight punch, and then a hook.
Held (far): Swings his leg upwards and then brings it back down for a swift axe kick.
Held (close): Throws an uppercut.
King Dedede 3 Infinite NoN Swipes inwards with his hammer, then upwards, and then thrusts it forward while spinning its head like a drill for several hits.
King K. Rool 3 Standard YesY Strikes forwards with his palm, slashes inwards with his claws, then kicks straight forwards.
Kirby 3 Infinite YesY Jabs twice, then throws a very fast series of punches.
Link 3 SSB64 IconSSBM Icon Choosable
SSBB IconSSB4 IconSmashBrosSymbol Standard
NoN SSB64 IconSSBM Icon Slashes twice with the Master Sword, then either stabs forwards a single time or performs a very fast series of forwards stabs.
SSBB IconSSB4 IconSmashBrosSymbol Slashes twice with the Master Sword, then leans into a final forwards strike.
Little Mac 3 Choosable YesY Throws a jab, then a hook, and then either a leaning uppercut or a barrage of high-speed punches.
Lucario 3 Standard NoN Performs a downwards paw swing, a forward palm thrust, and then a high kick.
Lucas 3 Standard YesY Throws a quick combo of three kicks.
Lucina 2 Standard NoN Performs a pair of upwards swings with Parallel Falchion.
Luigi 3 Standard SSBB IconSSB4 Icon NoN
SmashBrosSymbol YesY
SSB64 Icon Throws two punches, then a straight kick.
SSBM IconSSBB IconSSB4 IconSmashBrosSymbol Throws two punches, then performs a jumping hip check.
Mario 3 Standard YesY Throws two punches, then a straight kick.
Marth 2 Standard NoN Performs a pair of upwards swings with Falchion.
Mega Man 3 Standard NoN Fires the Mega Buster straight ahead up to three times in a row.
Meta Knight 1 Infinite NoN SSBB Icon Unleashes a storm of slashes to cover his entire body.
SSB4 IconSmashBrosSymbol Performs several very fast slashes in front of himself before ending with a backflipping slash.
Mewtwo 2 Infinite NoN Performs a dark-powered palm thrust, then leans further forwards to release a stream of dark smoke from that same palm for rapid hits.
Mii Brawler 3 Infinite YesY Throws two jabs, then a barrage of quick punches ending in a swift back kick.
Mii Gunner 3 Standard SSB4 Icon NoN
SmashBrosSymbol YesY
SSB4 Icon Performs a pair of bludgeons with the arm cannon, then thrusts it straight forwards accompanied by a near-immediate flame blast.
SmashBrosSymbol Throws a jab, then a side kick, and then thrusts the arm cannon straight forwards accompanied by a near-immediate flame blast.
Mii Swordfighter 3 Standard NoN Slashes inwards, outwards, and then upwards.
Min Min 3 Choosable NoN Kicks forwards, then does a leg sweep, then a series of kicks with incredible speed, finishing off with a straight kick.
Similar to Ryu and Ken, if the button is held rather than tapped, Min Min does a forward tilt instead of a neutral attack.
Mr. Game & Watch 2 Infinite NoN Pumps insecticide forwards, then begins to pump it much more rapidly.
Mythra 3 Choosable YesY Throws a knifehand strike followed by a sword slash then either a second upwards slash or repeated magic blasts.
Ness 3 Standard YesY Throws two jabs, then a side kick.
Olimar 2 Standard NoN SSBB IconSmashBrosSymbolSmashBrosSymbol Performs a pair of headbutts.
SSB4 IconSmashBrosSymbolSmashBrosSymbol Throws two leaning punches.
Pac-Man 3 Standard YesY Throws two jabs, then performs a backflipping kick.
Palutena 2 Infinite NoN Thrusts her staff forwards at hip level, then keeps it there while releasing a rapidly-hitting blast of light from it.
Peach 2 Standard NoN Slaps twice.
Pichu 1 Standard YesY Performs a very fast and weak headbutt.
Pikachu 1 Standard YesY Performs a very fast and weak headbutt.
Piranha Plant 3 Choosable YesY Throws a leaf jab, then a cross, and then either headbutts straight forwards or performs a furious storm of bites.
Pit 3 Choosable NoN Slashes twice, then either uppercuts with one of his blades or repeatedly attacks with both of them.
Pyra 3 Choosable YesY Throws a knifehand strike followed by a sword slash then either a second upwards slash or repeated fiery blasts.
R.O.B. 2 Standard SSBB IconSSB4 Icon NoN
SmashBrosSymbol YesY
Throws two alternating hooks.
Richter 3 Infinite NoN[3] Holds a short length of the Vampire Killer in his hands to strike twice with its tip, then rapidly swirls it around in front of himself for multiple hits.
Ridley 3 Choosable NoN[4] Slashes inwards with both claws, then either bites in front of himself or performs a high-speed flurry of tail stabs.
Robin 3 Choosable NoN Slashes upwards, then downwards with a bronze sword, then either opens up a fire tome to cast an exploding fireball or rapidly flits through pages in a wind tome to create a whirling storm of magic wind slashes.
Rosalina & Luma 3 Choosable NoN Rosalina: Swings her wand forwards twice, then either casts a small burst of stardust from the wand or twirls it in a circle for several hits.
Luma: Throws a jab, then kicks, and then either performs a backflipping kick or leans forwards while rapidly spinning for several hits, ending with a headbutt.
Roy 1 Standard NoN Slashes upwards in front of himself.
Ryu Tapped: 3
Held: 1
Standard YesY[2] Tapped: Throws a straight jab, then a short-straight punch, and then a hook.
Held (far): Performs a strong, upwards-angled roundhouse kick.
Held (close): Throws an uppercut. (only exists in SmashBrosSymbol)
Samus 2 Standard NoN Jabs, then clubs downwards with her Arm Cannon.
Sephiroth 3 Standard NoN A roundhouse kick, followed by a side kick and finally a hilt thrust.
Sheik 3 Infinite NoN Throws two knifehands, then a series of spearhand thrusts.
Shulk 3 Standard YesY Throws a jab and a side kick, then slashes upwards with the Monado.
Simon 3 Infinite NoN[3] Holds a short length of the Vampire Killer in his hands to strike twice with its tip, then rapidly swirls it around in front of himself for multiple hits.
Snake 3 Standard NoN Throws two jabs and then performs a spinning roundhouse kick.
Sonic 3 Standard YesY Throws two jabs, then a kick.
Sora 3 Standard YesY A 3 hit combo consisting of a downward swing, a forward jab, and a rightward 360° swing.
Squirtle 3 Standard YesY SSBB Icon Throws a jab, performs an inwards tail whip, and flips forwards for a downwards tail drop.
SmashBrosSymbol Throws a jab, performs a jumping kick, and then spins its tail in a modified roundhouse.
Steve 1 Standard YesY A forward swipe of a sword.
Terry 3 Standard YesY A high jab, followed by a hit to the body, and ending with a high kick launcher.
Toon Link 3 Standard NoN Slashes twice, then stabs straight forwards.
Villager SSB4 Icon 2
SmashBrosSymbol 3
SSB4 Icon Standard
SmashBrosSymbol Infinite
YesY[5] SSB4 Icon Throw a pair of alternating hooks.
SmashBrosSymbol Throws a pair of alternating hooks, then begins to throw a faster chain of hooks ending with a straight punch.
Wario 2 Standard NoN Throws a pair of alternating hooks.
Wii Fit Trainer 3 Standard YesY Throws a forwards spearhand while simultaneously striking backwards with a back kick, then performs a knee thrust, and finally lunges forwards with a stomp that can bury.
Wolf 3 Standard YesY Performs two claw slashes, then leans forwards for a final blow.
Yoshi 2 Standard NoN Throws two simple kicks.
Young Link 3 Choosable NoN Slashes twice with the Kokiri Sword, then either stabs forwards a single time or performs a very fast series of strikes.
Zelda SSBM IconSSBB IconSSB4 Icon 1
SmashBrosSymbol 2
SSBM IconSSBB IconSSB4 Icon Standard
SmashBrosSymbol Infinite
NoN SSBM IconSSBB IconSSB4 Icon Releases three magic sparks from her outstretched palm.
SmashBrosSymbol Releases two magic sparks from her palm, then braces herself slightly as she unleashes a larger surge of magic for several hits.
Zero Suit Samus 3 Standard YesY Throws a jab, strikes inwards with the Paralyzer, and then thrusts her elbow forwards.

Newcomers[]

Debuting Outside Super Smash Bros. PHAILURE[]

First playable appearance in the series[]
Character Stages Last stage Cons. Description
Cuphead 3 Standard NoN Throws a jab, then a side kick, and then thrusts his right hand straight forwards accompanied by a near-immediate flame blast.
Dark Bowser 2 Standard NoN Throws an open hand strike, then a punch.
Dark Link 3 Standard NoN Slashes twice, then leans into a final forwards strike.
Eggman 3 Infinite YesY Deploys a pair of boxing gloves from the Eggmobile, then uses them to throw a jab, a cross, and then a flurry of rapid punches ending in an uppercut.
Goemon 3 Standard NoN Clubs three times with his kiseru.
Knuckles 3 Standard NoN Throws two jabs, then an uppercut.
Kratos (Tales series) 3 Standard NoN Slashes twice, then leans into a final forwards strike.
Lloyd 3 Choosable NoN Slashes twice, then either uppercuts with one of his blades or performs Sword Rain.
Purple Pikmin 2 Standard NoN Performs a pair of headbutts.
Riku 3 Standard YesY A 3 hit combo consisting of a downward swing, a forward jab, and a rightward 360° swing.
Rouge 3 Standard YesY Throws a quick combo of three kicks.
Sans 3 Standard NoN Throws a jab, then a side kick, and then thrusts the arm cannon straight forwards accompanied by a near-immediate flame blast.
Shadow 3 Standard YesY Throws two jabs, then a kick.
Tails 1 Standard NoN Spins his tails.
Vault Boy 3 Standard NoN Throws a jab, then a side kick, and then thrusts his gun straight forwards accompanied by a near-immediate flame blast.
White Pikmin 2 Standard NoN Performs a pair of headbutts.
X 3 Standard NoN Fires the X Buster straight ahead up to three times in a row.
Zero 3 Standard NoN Slashes twice, then performs an overhead slash.
First appearance in the series[]
Character Stages Last stage Cons. Description
Adam Lyon 2 Standard NoN Performs a pair of headbutts.
Andy Johnson 2 Standard NoN Performs a pair of headbutts.
Battler 2 Standard NoN Punches forwards, then uppercuts.
Beatrice 2 Standard NoN Slaps twice.
Brian 3 Standard NoN Throws two jabs and then performs a spinning roundhouse kick.
Conker 3 Standard NoN Throws two punches, then performs a jumping hip check.
Crash Bandicoot 3 Standard NoN Throws two punches, then performs a jumping hip check.
Erika Furudo 2 Standard NoN Slaps twice.
Goku 3 Choosable NoN Does an energy pulse with a hand, punches with the other hand, and then throws either a spinning back kick or a flurry of rapid kicks.
w:c:gta:Police Officer:GTA Officer 2 Standard NoN Throws two punches.
Ichigo 3 Standard NoN Slashes twice, then performs an overhead slash.
Jason Henerey 4 Infinite YesY Jabs twice, strikes with his knee, and then performs a series of one-handed jabs.
Jakob Henerey 3 Standard NoN Throws two punches, then a straight kick.
Justin Henerey 1 Stanard NoN Performs a backhand.
Kip 2 Standard NoN Slaps twice.
Kratos (God of War) 4 Standard NoN Throws his chains four times.
Lincoln Loud 2 Infinite NoN Swings his yo-yo.
Lucy Loud 2 Standard NoN Slaps twice.
Luffy 3 Standard NoN Throws two straight punches, then a leaning double punch.
Maria 2 Standard NoN Slaps twice.
May Belle 2 Standard NoN Slaps twice, then puts both hands on the ground.
Naruto 3 Standard NoN Throws a jab, a straight kick, and then a spinning back kick.
Neneko 1 Standard NoN Swings a 765kg hammer downwards for a slow and strong single hit.
Pecorine 3 Standard NoN Slashes twice, then stabs straight forwards.
Phillip Haynes 1 Standard NoN Yells "Goddamn it".
Ronove 3 Choosable NoN Throws two knifehands, then either a jab or a series of spearhand thrusts.
Sanic 3 Infinite NoN Slaps twice, then rapidly kicks.
SpongeBob 3 Standard NoN Throws two straight punches, then a leaning double punch.
Spyro 3 Standard NoN Throws alternating swipes with his claws, then slashes his wing upwards and inwards.
Vegeta 2 Standard NoN Base/Super Saiyan: Does an energy pulse with a hand, then punches with the other hand.
Oozaru: Punches forwards, then uppercuts.
Willard 3 Standard NoN Slashes twice, then stabs straight forwards.
Yuuki 3 Standard NoN Slashes twice, then stabs straight forwards.
Zuri 3 Standard NoN Throws two jabs and then performs a spinning roundhouse kick.

Debuting in Super Smash Bros. PHAILURE[]

Character Stages Last stage Cons. Description
3430's Jakob 1 Standard YesY Pees.
Ario 3 Standard YesY Throws two punches, then a straight kick.
Brawl Captain Falcon 4 Infinite YesY Jabs twice, strikes with his knee, and then performs a series of one-handed jabs.
Brawl Diddy Kong 3 Choosable NoN Slaps twice, then either kicks forward or rapidly flicks his tail around in front of himself.
Brawl Donkey Kong 2 Standard NoN Punches forwards, then uppercuts.
Brawl Mario 3 Infinite NoN Throws two punches, then the Fire Breath.
Brawl Samus 2 Standard NoN Jabs, then clubs downwards with her Arm Cannon.
Brawl Sonic 2 Standard NoN Jabs, then clubs downwards with his left arm.
Brawl Zero Suit Samus 3 Infinite NoN Palm strike, pistol whip, then a series of ankle kicks.
Chaos Luigi 3 Standard YesY Throws two punches, then performs a jumping hip check.
Clown Mario 3 Standard YesY Throws two punches, then a straight kick.
Dark Jigglypuff 2 Standard YesY Throws two alternating punches.
Dark Luigi 1 Standard NoN Delivers one strong jab with his right hand.
Dark Ness 1 Standard NoN Slashes with a knife.
Dark Olimar 2 Standard NoN Throws two leaning punches.
Drinkp 3 Choosable NoN Slashes twice with the Master Sword, then either stabs forwards a single time or performs a very fast series of forwards stabs.
Eatpoo 3 Choosable NoN Slashes twice with the Master Sword, then either stabs forwards a single time or performs a very fast series of forwards stabs.
Eatpoo2 3 Choosable NoN Slashes twice with the Master Sword, then either stabs forwards a single time or performs a very fast series of forwards stabs.
Melee Captain Falcon 4 Infinite NoN Jabs twice, strikes with his knee, and then performs a series of one-handed jabs.
Melee Luigi 3 Standard NoN Throws two punches, then performs a jumping hip check.
Melee Mario 3 Standard NoN Throws two punches, then a straight kick.
Super Smash Blast Kirby 1 Infinite YesY Swallows.
Super Smash Blast Mario 3 Standard YesY Throws two punches, then a straight kick.
Super Smash Blast Roll 2 Standard NoN Throws two punches.
Super Smash Blast X 3 Standard NoN Fires the X Buster straight ahead up to three times in a row.
Super Smash Blast Zero 3 Standard NoN Slashes twice, then performs an overhead slash.
Sonic Worldnic 1 Standard NoN Swings leg around and comes back in the same position. Tinkeegee Winkeegee 1 Standard NoN Uses Tinkeegee Winkeegee Punch.
  1. Repeats the first two whips instead of just the first.
  2. 2.0 2.1 Holding the attack button uses the appropriate held variant of the attack, but the attack can still effectively be made consecutive by repeatedly tapping the attack button quickly.
  3. 3.0 3.1 Holding the attack button instead enables free whip movement.
  4. Holding the attack button completes the entire gentleman sequence.
  5. Repeats the first two punches instead of just the first.
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