The Firebreathing Meleemar of the MushDown Kingdom Comes To SSBP With a Blast of Fire

Attributes Edit

  • Can Wall Jump? - Yes
  • Can Wall Cling? - No
  • Can Crawl? - No
  • Can Float? - No
  • Tether? - No

Aesthetics Edit

Moveset Edit

Neutral attack
Left Punch, Right Punch, Bursts Out Of Back Pockets.
Forward tilt
A Horse Kick, similar to Sonic's From Super Smash Bros. Brawl
Up tilt
A Two Hit Kick, Similar to Captain Falcon's up smash
Down tilt
A Breakdance Kick From Super Mario 64.
Forward smash
A Fireball Shoots Out Of His Mouth.
Up smash
Spin Jumps Off The Stage.
Down smash
A Ground Pound.
Dash attack
A fire Drill.
Neutral aerial
A Spin similar to Wolf's.
Forward aerial
Drills Forward.
Back aerial
Kicks Backwards.
Up aerial
A Drill Kick Similar To Samus'.
Down aerial
A move similar to Wizard's Foot.
Forward throw
Back throw
Up throw
Down throw
Ledge attack
Neutral B
GALE - Melee Mario Creates a Fire Tornado, it Delivers Fire When Fully Charged.
Side B
Fire Hand - Melee Mario Sets Fire On His Hand.
Up B
Fire Copter - Similar To Mario's Down Aireal.
Down B
Fire Barrier - Melee Mario Covers His Whole Body With A Fire Barrier.
Final Smash
Fire Melee Mario - Melee Mario Turns In To Fire Melee Mario.

On-screen appearance Edit

Idle animation Edit

  • Pose 1:

Taunts Edit

  • Up - Does a short spin-jump and lands in a strong-man pose shouting "Here we go!".
  • Side - Makes fire explode from his palm and strikes a pose shouting "Fire!".
  • Down - Aims back pockets at the player shouting "Aim Those Back Pockets at Me!".

Victory poses Edit

Losing animation Edit

  • Claps to the player.

Other animations Edit

  • Walk -
  • Run -
  • Jump -
  • Double Jump -
  • Roll -
  • Air Dodge -
  • Crouch -
  • Dizzy -
  • Sleep -
  • Balance -
  • Floor Lay -
  • Edge Grab -
  • Grabbed -
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